AI Insights · Timothy · April 2025
Top Down Games on Android in Brazil: Q1 2025 Performance
Explore the performance trends of the top 5 top-down games on Android in Brazil during Q1 2025, with insights into downloads, revenue, and active user metrics.
The first quarter of 2025 has provided intriguing insights into the performance of top-down games on the Android platform in Brazil. Based on Sensor Tower's data, we examine the trends for the top five games in this category.
Pokémon TCG Pocket - Card Game from The Pokémon Company showed fluctuating weekly revenue, peaking at approximately $115K in early February. Downloads began strong at over 440K but saw a decline, settling around 93K by the end of March. Active users mirrored this trend, starting at over 2M and ending the quarter near 1.7M.
Vita Mahjong by Vita Studio experienced modest weekly revenue, remaining in the low double digits. However, downloads peaked impressively at around 327K in early March, and active users rose to approximately 1.4M in the same period, showcasing a strong user engagement.
Snake.io - Fun Snake .io Games, developed by Kooapps Games, had a steady revenue increase, reaching $223 by the end of March. The game saw a consistent rise in downloads, culminating in over 214K weekly downloads. Active users also increased, ending March at around 1.7M.
Hole.io from VOODOO maintained stable revenue, reaching a high of $191 in early March. The downloads saw a notable increase in late February, peaking at over 192K. Active users fluctuated but remained close to 800K throughout the quarter.
Finally, 8 Ball Pool by Miniclip.com showed a decline in revenue, ending March at about $34K. Downloads were consistent, closing the quarter at approximately 148K. Active users started the quarter at over 2.1M but decreased to around 1.4M by the end of March.
For more detailed insights and data, visit Sensor Tower's platform.